When I started building Freelancer, partly inspired by the work done on Ultima Online (which was in development when I was still at Origin), the fun I was having playing multiplayer games like Command & Conquer and Diablo I had wanted to bring the Privateer experience into the bold new world of multiplayer. One of my goals with Star Citizen was to create a huge open world that you could adventure in solo, with your friends, mingling with NPCs and other real people.įreelancer was built to have up to 128 players in multiplayer, but as a few of you know that was more a theoretical maximum than something that was really practical, especially back in 2003. I’ve given some answers but as it keeps coming up, I thought it would be good to give all of you a longer description in how this all works and fits together. I get a lot of questions about how the whole persistent universe works and what I mean when I talk about battle instances.